![]() ![]() ![]() Then you have to immediately shift from doing high jumps to small, precision movements:Īfter that, the level wants you to combine the long jump while precisely avoiding deadly obstacles: If you ignore me scaring the piss out of my cat at the end of the level, you’ll see that this difficult stage smartly compartmentalizes itself into several back-to-back challenges. Watch this video of another Super Mario Maker stage to see what I mean: This works for both easy and difficult stages. Instead, avoid that kind of design, and try to think of your level as a series of challenges. ![]() It’s easy to make a hard Super Mario Maker stage by placing a thousand Goombas and Bloopers, but it’s also lazy. It’s about making a level that has so much crap all happening at the same time that the player can’t hope to get through it unscathed. Compared to Spin Jump, the level above isn’t about clarity.
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